![]() Now if we look at the emulation software side of things let's take the case of PSP game piracy. To me this suggests emulation was most likely not a major factor in hurting hardware sales. The DS is one of the best selling video game systems ever released and the PSP is the best selling non-Nintendo handheld ever made. If emulation was in fact a major factor we would probably expect emulators to have an impact on hardware sales as well as software sales yet the DS and PSP systems both sold really well. For example neither of your sources discuss emulators as a concern whatsoever which would suggest they are not one of the chief issues surrounding piracy especially compared to flash carts and homebrew loaders. Whenever emulators come up in discussion a number of posters will start talking about how they are bad, how they promote piracy, how they hurt game companies, but then when pressed for data that demonstrates this there isn't really any. A double loss for the manufacturer + developer. It's mostly a question of what tradeoffs the devs are willing to make, in terms of speed vs CPU/GPU demands and overall compatibility.Įmulation by itself is admittedly not the whole problem, but it's nonetheless a noteable factor in the piracy scene since it doesn't even need the handheld in question. (Then again, accurately recreating the Genesis's sound system has always challenged programmers, even on later official efforts like the much-maligned GBA port of Sonic 1.) ![]() But it was incredibly inaccurate, a lot of graphical special effects weren't emulated, and the sound was never quite right. That was hella impressive considering the main Genesis CPU ran at 7mhz and had a second 4mhz Z80 as well. Like one of the most famous early emulators was one called Genecyst, which could emulate a Genesis (MegaDrive) at nearly full speed on a mid-range 386 running around 16-20mhz. But a lot of emulators use tricks and hacks and compromises to reduce the processor requirements, sacrificing compatibility and/or timing accuracy to do so. Machine-perfect emulation really does require a shitload of processing power, pretty much unavoidably. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creeschĪ lot of it also depends on how accurate the emulator is./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language. ![]() No content primarily for humor or entertainment. ![]()
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